Find A Unit Vector That Is Orthogonal To Both

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May 02, 2025 · 5 min read

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Finding a Unit Vector Orthogonal to Two Given Vectors
Finding a unit vector orthogonal to two given vectors is a fundamental concept in linear algebra with applications across various fields, including physics, computer graphics, and machine learning. This article will delve into the process, providing a comprehensive explanation, examples, and practical applications. We'll explore different methods, ensuring a robust understanding of this important mathematical operation.
Understanding Orthogonality and Unit Vectors
Before diving into the methods, let's clarify the key concepts:
Orthogonality: Two vectors are orthogonal (or perpendicular) if their dot product is zero. The dot product measures the projection of one vector onto another. If the projection is zero, the vectors are at right angles to each other.
Unit Vector: A unit vector is a vector with a magnitude (or length) of 1. It's often used to represent direction without considering the scale.
Our goal is to find a vector that satisfies both conditions: it must be perpendicular to two given vectors, and it must have a length of 1.
Method 1: Using the Cross Product
The most direct method for finding a vector orthogonal to two others is using the cross product. The cross product of two vectors in three-dimensional space results in a vector that is orthogonal to both.
The Formula:
Let's say we have two vectors, a = (a₁, a₂, a₃) and b = (b₁, b₂, b₃). Their cross product, c = a x b, is given by:
c = (a₂b₃ - a₃b₂, a₃b₁ - a₁b₃, a₁b₂ - a₂b₁)
This new vector c is guaranteed to be orthogonal to both a and b.
Normalization:
The resulting vector c is not necessarily a unit vector. To obtain a unit vector, we need to normalize c by dividing it by its magnitude:
Magnitude of c: ||c|| = √(c₁² + c₂² + c₃²)
Unit vector û: û = c / ||c||
Example:
Let's find a unit vector orthogonal to a = (1, 2, 3) and b = (4, 5, 6).
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Cross Product:
c = (26 - 35, 34 - 16, 15 - 24) = (-3, 6, -3)
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Magnitude:
||c|| = √((-3)² + 6² + (-3)²) = √54 = 3√6
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Unit Vector:
û = (-3/ (3√6), 6/ (3√6), -3/ (3√6)) = (-1/√6, 2/√6, -1/√6)
Therefore, (-1/√6, 2/√6, -1/√6) is a unit vector orthogonal to both (1, 2, 3) and (4, 5, 6). Note that the negative of this vector is also a valid solution.
Method 2: Using the Gram-Schmidt Process (for higher dimensions)
While the cross product is efficient for three-dimensional vectors, the Gram-Schmidt process provides a more general method applicable to higher dimensions. This process orthogonalizes a set of vectors.
The Steps:
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Normalize the first vector: Let's say we have two vectors, v₁ and v₂. Normalize v₁ to get a unit vector u₁ = v₁ / ||v₁||.
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Project v₂ onto u₁: Find the projection of v₂ onto u₁: proj<sub>u₁</sub>(v₂) = (v₂ • u₁) u₁
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Find the orthogonal component: Subtract the projection from v₂: w₂ = v₂ - proj<sub>u₁</sub>(v₂) This vector w₂ is orthogonal to u₁.
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Normalize w₂: Normalize w₂ to obtain the unit vector u₂ = w₂ / ||w₂||.
u₂ is now a unit vector orthogonal to u₁. If v₁ and v₂ were initially linearly independent, u₂ will be a non-zero vector.
Example (2D):
Let's find a unit vector orthogonal to v₁ = (1, 1) using the Gram-Schmidt process. To simplify, we'll use another vector v₂ = (1,0) This will demonstrate the process while avoiding the complexities of creating an arbitrary second vector in 2D orthogonalization
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Normalize v₁: ||v₁|| = √2; u₁ = (1/√2, 1/√2)
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Project v₂ onto u₁: proj<sub>u₁</sub>(v₂) = ((1,0) • (1/√2, 1/√2)) (1/√2, 1/√2) = (1/√2, 1/√2)
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Find the orthogonal component: w₂ = (1, 0) - (1/√2, 1/√2) = (1 - 1/√2, -1/√2)
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Normalize w₂: ||w₂|| = √((1 - 1/√2)² + (-1/√2)²) ≈ 0.707 ; u₂ ≈ (0.707, -0.707) This is an approximation for demonstration.
Applications
The ability to find a unit vector orthogonal to two given vectors has numerous applications:
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Computer Graphics: Used for calculating surface normals, which are essential for lighting and shading calculations. The normal vector is orthogonal to the surface at a given point.
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Physics: Determining the direction of a force perpendicular to a surface or a plane. For instance, in calculating torque (rotational force).
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Machine Learning: Used in dimensionality reduction techniques and feature extraction where orthogonal vectors are desired for optimal data representation.
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Robotics: Used in determining the orientation of robotic arms and calculating joint angles for accurate movements.
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Game Development: Used in creating realistic collision detection, determining character movement directions, and many more aspects of physics-based simulations.
Handling Special Cases and Linear Dependence
Linear Dependence: If the two given vectors are linearly dependent (one is a scalar multiple of the other), they are collinear. In this case, there are infinitely many vectors orthogonal to both. The cross product will result in the zero vector, which cannot be normalized to a unit vector.
Zero Vectors: If one or both of the input vectors are zero vectors, the cross product will be a zero vector. Normalization is impossible in this scenario.
Conclusion
Finding a unit vector orthogonal to two given vectors is a crucial task with extensive applications in various scientific and technological domains. This article has explored two primary methods—the cross product and the Gram-Schmidt process—demonstrating their practical usage with detailed examples. Understanding these methods and their underlying principles is essential for anyone working with vectors and linear algebra. Remembering to handle special cases like linear dependence prevents unexpected errors. The versatility of these techniques ensures their continued importance in solving a wide range of mathematical and computational problems.
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