How To Find The Distance Between 2 Planes

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Mar 15, 2025 · 6 min read

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How to Find the Distance Between Two Planes
Finding the distance between two planes is a fundamental problem in three-dimensional geometry with applications in various fields, including computer graphics, physics, and engineering. This comprehensive guide will explore different methods for calculating this distance, catering to various levels of mathematical understanding. We'll move from intuitive geometric approaches to more rigorous vector-based calculations, ensuring a thorough understanding for everyone.
Understanding the Problem: Parallel vs. Intersecting Planes
Before diving into the methods, it's crucial to understand the two fundamental scenarios:
- Parallel Planes: If two planes are parallel, the distance between them is constant everywhere. This is the simpler case.
- Intersecting Planes: If two planes intersect, they form a line. The "distance" between them isn't a single value but rather varies depending on the point considered on each plane. In this case, we're typically interested in the shortest distance between the two planes, which is the distance along a line perpendicular to both.
Method 1: Parallel Planes - The Easiest Case
When dealing with parallel planes, finding the distance is straightforward. Parallel planes have the same normal vector. Their equations can be written as:
- Plane 1:
Ax + By + Cz + D1 = 0
- Plane 2:
Ax + By + Cz + D2 = 0
Notice the coefficients A, B, and C are identical because the planes are parallel. The only difference lies in the constant term (D1 and D2).
The distance (d) between these planes is given by the formula:
d = |D1 - D2| / √(A² + B² + C²)
Example:
Let's say we have two parallel planes:
- Plane 1: 2x + 3y - z + 4 = 0
- Plane 2: 2x + 3y - z - 6 = 0
Here, A = 2, B = 3, C = -1, D1 = 4, and D2 = -6.
Applying the formula:
d = |4 - (-6)| / √(2² + 3² + (-1)²) = 10 / √14
Therefore, the distance between these two planes is 10/√14 units.
Method 2: Intersecting Planes - Using Vector Projection
For intersecting planes, we need a more sophisticated approach. This method leverages vector projection to find the shortest distance.
Steps:
-
Find the Normal Vectors: Determine the normal vectors (n1 and n2) for both planes from their equations. The normal vector is perpendicular to the plane.
-
Calculate the Cross Product: Find the cross product of the two normal vectors:
v = n1 x n2
. This vectorv
is parallel to the line of intersection of the planes. -
Find a Point on Each Plane: Select any point (P1) on plane 1 and any point (P2) on plane 2. These points can be found by setting two variables to zero and solving for the third.
-
Find the Vector Connecting the Points: Calculate the vector connecting the two points:
w = P2 - P1
. -
Project w onto v: Project the vector
w
onto the vectorv
(which is parallel to the line of intersection). The magnitude of this projection represents the distance between the planes along the line of intersection.The formula for the projection of w onto v is:
proj_v(w) = (w ⋅ v / ||v||²) * v
where
⋅
represents the dot product and||v||
represents the magnitude of v. -
Calculate the Distance: The distance (d) between the planes is the magnitude of the vector obtained by subtracting the projection from
w
.
d = ||w - proj_v(w)||
Example:
Let's consider two intersecting planes:
- Plane 1: x + y - z = 1
- Plane 2: 2x - y + z = 2
-
Normal Vectors: n1 = <1, 1, -1> and n2 = <2, -1, 1>
-
Cross Product: v = n1 x n2 = <0, -3, -3>
-
Points on Planes: Let's choose P1 = (1, 0, 0) (on plane 1) and P2 = (1, 0, 0) (on plane 2). Note that we can choose any points on the planes. Because the shortest distance must be along a line perpendicular to both, it's better to select points where the distance measurement is easier to see.
-
Vector Connecting Points: w = P2 - P1 = <0, 0, 1> (assuming we've chosen a different point on plane 2)
-
Projection: proj_v(w) = ((<0,0,1> ⋅ <0,-3,-3>) / ||<0,-3,-3>||²) * <0,-3,-3> = (-3/18) * <0,-3,-3> = <0, 1/2, 1/2>
-
Distance: d = ||<0, 0, 1> - <0, 1/2, 1/2>|| = ||<0, -1/2, 1/2>|| = √(1/4 + 1/4) = √(1/2) = 1/√2
Therefore, the distance between the two planes is 1/√2 units.
Method 3: Intersecting Planes - Using the Distance Formula and a Line of Intersection
This method focuses on finding a point on one plane and then calculating the distance to the other plane.
-
Find the Line of Intersection: Find the parametric equations of the line where the two planes intersect. This involves solving the system of equations formed by the plane equations.
-
Find a Point on the Line: Substitute a value for the parameter in the parametric equations to find a point (P) on the line of intersection.
-
Find the Distance from the Point to the Second Plane: Use the point P (from step 2) and the equation of the second plane to calculate the distance using the point-to-plane distance formula:
d = |Ax + By + Cz + D| / √(A² + B² + C²)
where (x, y, z) are the coordinates of point P, and A, B, C, and D are the coefficients of the second plane's equation.
Example: (This method is more computationally intensive and less efficient than the vector projection method, particularly for more complex plane equations. Therefore, a detailed example is omitted here to focus on the most practical approaches).
Choosing the Right Method
The best method depends on the situation:
- Parallel Planes: Use the simple formula involving the constant terms and normal vector coefficients.
- Intersecting Planes: The vector projection method is generally preferred due to its efficiency and clarity, especially for complex plane equations. While the line-of-intersection method is valid, it involves more steps and can be more error-prone.
Advanced Considerations and Applications
The concepts discussed here extend to more complex scenarios:
- Higher Dimensions: The principles can be generalized to planes in higher-dimensional spaces.
- Applications in Computer Graphics: Calculating distances between planes is crucial in collision detection, ray tracing, and other 3D graphics algorithms.
- Robotics and Physics: Determining distances between planes is vital in robot path planning, simulating interactions between rigid bodies, and analyzing forces and moments.
By understanding these methods and choosing the appropriate technique, you can efficiently and accurately determine the distance between any two planes, irrespective of whether they are parallel or intersecting. The vector projection method, however, stands out as a robust and generally preferred approach for its efficiency and adaptability to a wide range of problems. Remember to always carefully check your calculations to ensure accuracy.
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